

How did you balance staying true to the original depiction of Gollum while creating a fresh take? Altogether it was an ultra nice experience and a very fruitful collaboration.Įven at points in which we had the impression to go too far and a little off the boat with the designs, they’ve sent us pictures of deepsea blobfishes, to describe Gollum’s skin consistency better and maybe giving him a little extra on the blobfish side, to make the smeagol faces more relatable. They showered us with background information about the character, about his travels and his personality. First rough ideas and sketches went back and forth. The entire process was accompanied by our partners at Middle-earth Enterprises.

Can you describe the process of bringing Gollum to life for the game? There were also inconsistent reports of Gollum having webbed hands or wearing dark clothing. Like a creature that is emerging from the swamps. We looked into Tolkien's description of course, but also into earliest visual takes on the character, which tended to be quite amphibian. We decided early on to build him from the ground up and try a fresh take. To design an iconic character like this was quite the challenge. (Image credit: Daedalic Entertainment / Nacon) What was your inspiration for the design of Gollum in the game?
